Added February 22nd, 2010 by Tabitha

The tall man.

The green tree.

These are examples of the attributive adjective; a basic and longstanding component of the English language but one – it seems – that has eluded the Labour Party and whichever agency it commissioned for its election strapline.

‘A future fair for all’.

Now, if you were wanting to convey a fair future you would probably have said…er…’a fair future’.

Perhaps if you were wanting to communicate a future that would be fair for all you would probably say…let’s see…’a future that will be fair for all’ or, if you were a bit cash-strapped and paying by the character; ‘a future, fair for all’.

But no, we have a future fair.  So that’s a funfair in the future, in the same way that ‘a good fair’ would be a fair that is good or a festive fair would be…OK, you get the picture.

So, after 13 years of national ablation (look it up) we have a strapline that has been written by a) an 8-year old or b) Yoda (“strapline, write I for you will”).

Unless, of course, on May the [date censored] when you walk into the polling station there are dodgems and a coconut shy.

Thanks to mylabourposter.typepad.com for the image; no doubt they’re thinking along the same lines.  Have a look at their site for some more, very funny spoof ads…or at least I think they’re spoofs.

Jellyhaus is not politically aligned.  This is about basic grammar.

Added February 19th, 2010 by Mark

Yes, cloud computing is here. For those of you who think you may have missed it, you probably haven’t. In short, cloud computing is reference to the internet. But not really the internet as a whole, more the applications that reside on it. If you upload pictures to Facebook, use GoogleMail/Hotmail or a web-based calendar then you’ve already got your head in the clouds.

Whilst the convenience of having all your messages/photos/files in one place excites us and increases productivity, you still have the extra step of downloading a syncing app or visiting a website to use these services. If you have 3 or 4 devices, that’s 3 or 4 setups required to get all of them to talk to each other via the cloud.

We’re getting there but we think it’s about time this moved onto the next stage – a computer/device that already IS in the cloud, not just looking up at it…

Let me explain:

We here at Jellyhaus have noticed a growing trend in websites being designed to mimick your local computer environment. Personal website for designer Paul Bennett (www.paulicio.us) demonstrates this perfectly: a website that’s a computer desktop – a computer desktop that’s a website. Surely the natural progression for OS developers now is to use our ‘always-on’ connectivity and create a system that syncs as we work… we move an icon on our desktop, it moves on our laptop; we create a file on our Smartphone, it appears on our tablet. No 3rd party connectivity apps, no web-based email, just 1 account, just 1 piece of software for ALL our devices, anywhere in the world.

Of course the Orwellians among us will have something to say about this but I for one are willing to trade information like other people knowing that I have Notts County wallpaper background or that I am anally precious when it comes to file-naming for the ease of use and productivity that the next stage of cloud computing will bring…

Paul BennettNotepad

Left, Paul Bennett’s portfolio website. Right, a Wordpress theme posted on Web Designer Wall showing just how local applications are being ported to the web.

Added February 15th, 2010 by Nicola

Having had a rummage around today looking for inspirational ideas and trends I found this brilliant example of colourful light building projection in New Zealand and I thought it should go on here as well as taking up residence in our new Trendhaus. Interactive Project agency,  YesYesNo,  recently teamed up with The Church,  Inside Out Productions and Electric Canvas to design and create an interactive projection onto the 5 story Auckland Ferry Building.
 Moving into the next sphere of technology,  this building projection was created at the experiential level,  allowing the general public to ‘Get into the Groove’ and interact with the light projected using their body movements,  waving their mobile phones and using their hands above a light table.

An interesting way to re-capture public interest and imagination,  these transient,  temporary and artistic projections force you to see a building in a new way;  the kaleidoscopic effect of colour and movement plays with the senses creating an air of mystery,  magic and entertainment and injecting vitality to a previously drab and soulless skyline.

Building light projections are growing in popularity and complexity and are something we’ll be sure to keep an eye on.

Added February 8th, 2010 by Tabitha

Added January 18th, 2010 by Tabitha

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Today is apparently the bluest Monday of the year according to Dr Cliff Arnall, psychologist and former tutor at Cardiff University.  Bad weather, credit card bills and failure to keep up those New Year resolutions are among some of the reasons today has been dubbed the most depressing day of the year.

Having spent the last week listening to and watching the reports regarding the Haiti earthquake though, I can’t help thinking, that we have got it good.  So today instead of worrying about unprecedented snowfall, low grit reserves in view of snow forecast for Wednesday, bills post Christmas, a coup against Gordon Brown’s leadership and whether or not the fitness regime has lasted nearly 21 days to form a new habit of behaviour; my focus will be on the positives to come out of the untold human suffering that has no doubt touched so many of us recently through the power of media.

  • Concern Worldwide aid workers distributed 2,000 jerry cans and 100,000 water purification tablets (Sunday).
  • Save the Children gave water, food and hygiene supplies to 2,000 people at a hospital (Saturday).
  • 1,000 families received water and clothing kits from World Vision, who spent Saturday distributing emergency supplies.
  • A British Red Cross convoy has reached Haiti by road from the Dominican Republic, bypassing the devastated airport and port. Trucks containing emergency response equipment and medical supplies and personnel were expected to reach the most affected areas on Saturday evening, and a 300-bed field hospital is being set up.
  • The DEC Haiti Earthquake Appeal total for the UK has increased to ÂŁ15 million as the public response to the disaster continues in strength.  Web and phone donations to the DEC Haiti Earthquake Appeal over the past 24 hours have added a further ÂŁ3m to the ÂŁ12m already raised.

Examples of what donations will go to, include:

  • ÂŁ25 will supply a kit of household essentials.
  • ÂŁ50 buys a food pack to feed a family for a fortnight.
  • ÂŁ100 provides temporary shelter for two families.

To make a donation to the DEC Haiti Earthquake Appeal visit www.dec.org.uk or call 0370 60 60 900, donate over the counter at any post office or high street bank, or send a cheque made payable to ‘DEC Haiti Earthquake Appeal’ to ‘PO Box 999, London, EC3A 3AA’.

Looking beyond the immediate, crucial needs – water, food, medicines, and tents – the sheer scale of the devastation means that reconstruction will be from the bottom up and not just confined to physical building.

One idea, starting right at the individual micro level would be the transformable packaging that Seoul design studio Unplug Design have designed which is an aid package that can be turned into different  types of balls such as a football, baseball and handball.

Called the Dreamball project – Unplug Design Studio, based in Seoul include Hwang kung chan, Jin song kyou, Lee hak su, Han min hyun and Jun jin.

Unplud Design Studio’s ethos: ‘Pull out the plug from the system and plug in the community’

Dream ball is a brand new soccer ball, which is made by recycling famine relief packaging.  Buying a soccer ball is a luxury for children living in third world countries; they usually make one out of ropes and trash.  Aid provided from the UN and Red Cross to people living the third world is usually packaged in boxes containing medication, food and other fundamental commodities.

Unplug Design’s aim is to give something that will put a smile on children’s faces, a toy that can give them hope and joy. They have redesigned relief packaging in a way that after it has served its primary purpose; it can turn into different types of balls depending on the size of the boxes.

They are made by simply cutting by hand the perforated cardboard boxes and weaving the pieces together.  Lovely!!

With 50% of Haiti’s population under 21, it has the vitality of youth to shape and inspire its future and what better way to start by combining relief aid, sport and play as a therapy for rebuilding its delicate communities.

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Added January 11th, 2010 by Tabitha

A new group of web retailing (WebEcom 3.0) is taking inspiration from the experiences of physical retailing, presenting these on-screen in 2D, and creating a new set of experiential websites.

One of my favourite examples is the Viktor & Rolf website – welcome to their house as you are ushered into, well, the inside of a grand palace!  You are transported into a world fit for a princess or Alice in Wonderland, as your gilt cursor chases black ribbon around the Grand Hall discovering doors that hold secrets to perfumes, poems and charms. You might even happen across Prince Charming himself, ok maybe I’m getting a little carried away……… the point, oh yes, is that real world stores and brands offer tactile, imaginative and intimate experiences of physical goods and services to engage and stimulate us, yet digital retailers are somewhat slow to simulate those similar experiences and emotions.

The Future Laboratory has recently reported on The Shop Floor Project.  Created by mother-and-daughter duo Denise and Samantha Allan, they have re-interpreted the experience of a small, local boutique in a quirky web store. Pages display commissioned works by global artists on mannequins, on shelves and in cabinets.  Thus Denise and Samantha have managed to create a shopping environment that present 3D experiences in charming 2D.

shopfront mainmenu linen

Another good example is Supermarket Sarah, a Portobello Market store located in the home of stylist Sarah Bagner.  The beautifully curated shop is also available online at supermarketsarah.com, where live photos of the store wall are published and allows customers to click and browse as they would in her physical store.

Digital and online retailers take note and catch up – utilising visual imagery to imitate the intimacy of physical store experiences is a future online consumers will come to expect as part of web 3.0.

Want to know more?

Added December 18th, 2009 by Barny

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Let’s start with a given: James Cameron is a great film-maker; any director with a CV that includes Aliens, The Abyss, Terminator and Titanic has earned that designation.  Whether or not Titanic is on your Top Five Best Ever Films list is irrelevant; a film that can gross more than $1.5 billion knows a thing or two about what cinemagoers want.

With that in mind and as we have been tracking both the 3D and augmented reality trends for 12 months now, several of the team here went to see Avatar yesterday evening in order to sample Cameron’s latest release which, if you believe the marketing, is the future of cinema.  In the seats beforehand there was much merriment as friends laughed at each other in their 3D glasses, although as they are now plastic and not card, they have the effect of turning everyone into a simulacrum of Jonathan Meades.  The mirth turned to genuine amazement when the short animated just before the film showed the capability of the new technology; the dog and ball are certainly worth the 50p cost of the glasses and do go quite a way toward the price of the main attraction – “if the whole film is going to be like this”, we whispered to each other, “wow!”.

So what did we think?  Well, a bit of a let-down to be honest.  Firstly, the genre for the film may not have been the most effective choice for demonstrating the future of cinema.  On several occasions, the rapid interchange actual and CGI sequences left you feeling that you were watching a commercial for a games console release, where the statement ‘representation of actual gameplay’ appears at the base of the advert.  Yes, the CGI work is exceptional but you keep thinking ‘this is a computer game’.  Now, part of Avatar’s significance is its blending of real and CGI imagery but not only has that been done before (think back to Tron, however clunky it may have been in 1982 – but wait to see what next year’s remake is like) and, as above, the stuff is out there already in TV ads so isn’t exactly innovative….

There’s more! Click to read… »

Added December 3rd, 2009 by Nicola

Interactive arts and technology collective Seeper recently held a digital attack on Jersey’s third 3rd century Gorey Castle. Using ultra bright video and 3D projection mapping, it was made to appear as if polychrome blocks were sliding out of the fortifications and the structure was twisting and collapsing against the night sky.

A stunning visual entertainment, the show was part of Jersey’s Branchage Festival and we thought it was worth shouting about. Evan Grant, the Seeper Collective founder, is certainly one we’ll be keeping our eye on.

Added November 18th, 2009 by admin
Social Media Blog Pic

Those of you who read Marketing magazine’s regular online updates (Marketing magazine, yes that’s right Marketing magazine, only a short walk from this cinema) will have read an article on research that it carried out, via Lightspeed Research that went under the title “consumers ‘don’t trust’ social network sites.”

Their findings reveal that only 33% of consumers trust social networking sites (to provide the detailed independent information they need to make purchasing decisions) compared to 68% who trust other online sources of information such as search, product review and price comparison sites.  The numbers for consumers not trusting social networking sites is 23% compared to 5% for other online sites.
On the surface, you can see what they’re getting at; do I really believe that my best mate has been having a wee for the past 14 weeks?  However, looking into the numbers in more detail (Jellyhaus digs deeper than Bruce Willis) they are a indication not only of what happens when you create an entity in the digital laboratory and then let it loose in cyberspace but also of some of the misunderstandings about social media that are probably going to cause more than a few business and marketing agencies some issues in the future.

We were at a rather good (not to be confused with rathergood – if you don’t like cake now, you will after you’ve seen the video below) conference last week, Socialmedia09, organized by Mashupevents.

It devoted a lot of programme time and speaker content to ‘Trends for Social Media in 2010’ as it’s not only a potentially very important issue commercially but also, due to the evolving and somewhat nebulous entity that is, a very difficult question to answer.  Like trying to staple jelly to a wall (answer for free: bloody hard.  How do you think we got our name?)

What we think is interesting is the somewhat naĂŻve way in which businesses think that, by simply being on Twitter or having a Facebook page, they are somehow guaranteed commercial success and control over these online communities.

No doubt some marketing departments and agencies had an easy ride when social media marketing was in its innovators stage; it was a one-sided sell to convince the board “this will be big and I mean BIG – customers will be able to tweet about how great our product is”.  However, the converse is also true – if your offering or product is bad, customers will be able to tweet about that too.

The parallels with the early days of the web (ahhhh…remember Web1.0?) are similar; overwhelmed by the miasma of the TMT boom, everybody became – or at least knew a mate who was – a web designer and businesses queued up to get a website as they believed, in true Field of Dreams fashion, that if you had one, people would come.  Back then there was a genuine first mover advantage if you were the only business in your sector to have a website, even if it was in glorious 33k dial-up and took a season to download.  The argument now for being ‘on’ social media resonates with the same Field of Dreams belief but you are mistaken if you believe that simply being on social media is automatically a good thing and that your brand will be consumed by your loyal army of followers.

Social media doesn’t make a poor brand good but it can expose the wiring under the board or any flaws that user/consumers discover and now have a platform on which to air & share their views.  Going back to the earlier point, online communities, whilst created digitally, are made of up real individuals and group theory dictates that the larger a group becomes, the more difficult it becomes to control its behaviour and influence the views of its members.  You cannot create online communities and then not expect them to start to form their own opinions and act in ways that are at variance or even in contradiction with the brand or product that is their common interest or association.

As an individual, you may have thought you were the only one not to get how that product worked and so you didn’t ring up the customer helpline for fear of sounding ignorant.  However, that apparent ignorance is allayed by the fact that you can now merge into the group and use its collective voice to convey your views.

What does this all mean?

Well, firstly, going back to the research findings, there is no guarantee that focusing your marketing strategy on social media will bring you improved sales or customer perception – it’s even worse if your reliance on social media has been at the expense of other, existing channels that you’ve sacrificed.  Granted, social media is important and will become more so, as the entity created in the digital laboratory continues to grow and evolve with a resultant change in its characteristics and functions.  However, it isn’t about mutual exclusivity; we don’t often come down on one side at the expense of another here but we will in this instant:  it is not about A or B, with social media being the only right answer.  We’re reminded of the much heralded ‘new economy’ that was supposed to emerge through creative destruction through the disruption that was the TMT boom; as it turned out, it wasn’t about old economy vs new economy but about a different economy in the future.

Secondly, we started researching a trend back in December 2008 called Right to Reply.  It deals with the capacity of companies to respond to the TwitteRage that is the natural result of the herd instinct of a latent group when it alights on something of ‘interest’.  If you’ve read this far, then we’ll share our view for the trend in social media in 2010 (the hint was in the opening image by the way); it isn’t about whether Twitter becomes worth more than the GDP of Peru but about companies & organisations becoming more visible on social media (the announcement earlier this month of the tie-up between Twitter and LinkedIn is a perfect example) and then using it as a right to reply.

To quote Biz Stone, co-founder of Twitter; “the business use case of Twitter is turning out to be very important”; what we may see is that importance being perhaps a little less benign than we all thought.

Added November 11th, 2009 by Tabitha

The Femail Web

In July 2008, women’s websites boasted 84m visitors, 27% more than in July 2007.  Female bloggers have already made the blogosphere largely female in countries such as France with similar shifts happening in the US and the UK; there are now 36.2m female-authored blogs based in the US alone.

The move to a more female-dominated and female-friendly web – categorised as the Female Web – isn’t just changing the nature of conversations online, it is also changing the way we advertise & market products and grow profits.

The web – at least the one we have now come to understand and depend on – works best when it is collaborative, connected, immediate, open-ended and social in its activities and functionality – attributes we normally associate with women.  It’s conversational, gossipy in nature and allows instant intimacy to be formed with people; all things that women are incredibly good at talking about and doing.  Growth in the femail web then, should make perfect sense.  So why are few brands considering the impact of this phase transition on how they construct and negotiate their communications channels and why are fewer still taking into account the implications it has for website design, functionality or a brand’s overall tone of voice or online personality?

Women are responsible for 63% of all online purchases, according to TrendSight, a US-based agency specialising in marketing to women.  Significantly, these female consumers are making their purchases via social network sites and peer-to-peer referral sites such as OSOYOU, mystyle and MyFaveShop.  This is in part due to the innate sociability of the web itself.  But it is also increasingly happening because women generally communicate in formats and styles more in keeping with the etiquette of social networks, according to TrendSight.  That is, an etiquette that demands openness, collaboration, peer-to-peer engagements and high levels of honesty, trust and transparency.

Female portals tend to garner more interest than their male equivalents.  AOL’s Living portal aimed at women received 16.1m original visitors in June, whilst its male-oriented counterpart Asylum only received 3.3m visitors in the same period.  In the UK, visits to women’s lifestyle sites grew by 52.5% in the last year, whilst men’s lifestyle visits grew by a much lower rate of 16.9%, according to internet marketing research agency Hitwise.  Because of this, portals such as Shine, Yahoo’s new lifestyle destination for women, can attract 40m users on launch with its intimate mix of gossip, advice, politics, shopping and ‘how to’ blogs and forums on everything from being an entrepreneur to becoming a 21st-century homemaker.

It’s no wonder women have taken to blogging and are becoming the new online brand gatekeepers.  The female approach to blogging tends to be a conversational one; it is about relationship-building and story-telling and helping local community.  Men, on the other hand, have typically gone for link-heavy, signpost-rich posts which, say web researchers, drive men’s blogs up the Technorati chart, while women’s blogs remain lower down because their authors refuse to follow this method.

Advertisers are increasingly paying attention to woman-authored blogs, Heather Armstrong, who writes Dooce, is one of the blogosphere’s best-known personalities.  With some 850,000 readers logging in to read Armstrong’s chatty, irreverent takes on daily life, the advertisers couldn’t have been far behind.  Dooce carries adverts for lifestyle brands such as W Hotels, Rachel’s Organic yoghurt and the furniture and housewares store Crate&Barrel.  The site’s 2008 revenue is set to be seven times what it was in 2006, according to Federated Media, which sells advertisements for the blog.

Perhaps less hindered by traditionally strict guidelines in the print media, bloggers are increasingly collaborating with companies to provide custom content.  Female web etiquette also demands reciprocity and brands embracing the femail web will increasingly have to adhere to rules such as this one if they are to enter these now female-dominated spaces.  Brands will have to give something back, in other words – free products, perhaps more specialised service levels or civic branding projects.

The nature and texture of the web itself is changing, in the future the net will be intelligent.  It will actually read and digest the content of the information provided and it will make decisions about what you want to see.  This web may one day even be sophisticated enough to adopt an attitude as it trawls through the data!  Despite the long-term potentials of the web, however, nothing will change unless brands operating online remember that they need to place people, personalities and a voice at the front of their brand.  Ultimately, online brands will need a soul.

Consider the fact that women like to be welcomed into a space, but many websites forget this and instead begin immediately with their navigation chart.  Set a scene, say hello and welcome users in to your brand space.  In addition, the design of your site should be about respect, engagement, delight, empathy and narrative; the site should tell a story.   If you are using the web to sell brands, products or services, talk about these things in terms of the human benefits they deliver rather than their features.

Women are by nature comparison shoppers, so smart websites allow them to compare prices without navigating off their webpage.  Allow the user to replicate online what they do offline and remember women like to feel connected part of a community that is live, real and enabling, so consider peer commentary, chat forums, personal recommendations and, of course, unedited criticism.  The latter is crucial: female internet users are more likely to trust the overall claims of a site if they see that it allows negative as well as positive feedback.